![]() ![]() Medical Posts are your basic infirmaries that can treat 5 people at the same time. This section of the guide details all buildings that are required for the physical and mental well-being of your citizens. To unlock the option to build Public Houses, you must open the Book of Law and choose the option ‘Public House’. However, Public Houses can only be built inside Heat Zones as they cannot protect the people inside them from the cold. ![]() People will visit them in their free time for entertainment so you must build them in your society. Public Houses play an important role in keeping the dissatisfaction level of your society low. Depending on what choice you make, you will either unlock the Snow Pit to bury your dead or the Cemetery. You will need to choose between Snow Pit or a Cemetery. The game gives you 2 options in this regard. Just like the living, you need a place to bury your dead as well. You must first unlock them from the Book of Laws by choosing the option ‘Fighting Arena’. ![]() It will ensure that the dissatisfaction level of your people remains low. You can unlock Child Shelter from the Book of Laws by choosing the option ‘Child Shelter’.įighting Arena is the most important entertainment building for your citizens in your society. One Child Shelter can easily accommodate 15 children every day. Child Shelters are operational only during the day and working hours during which they take care of the children and also feed them. It will allow parents to send their children to a safe place while they head out to work. The Child Shelter is more of a support structure in the game. They can accommodate 10 people however they are better at cold protection so they can be built outside heat zones without any problems. Each tent will cost you 10 wood to construct one so they are also pretty cheap to build as well.Ī step up from Tents, Bunkhouses are still pretty cheap living accommodations. You must build them in heat zones as they cannot keep the tenants safe from the cold wave. The most basic and common structure of your society, the tent will allow 10 people to live in them. This section of the guide lists all buildings which ensure the better accommodations and living of your people. You will also need to connect these buildings with roads to allow your civilians to move between them. Most of the buildings can also be upgraded to make them more efficient specially if they are resource collection buildings. Some of the locked buildings are unlocked via the Book of Laws while some must be researched at the Workshop.īelow you will find buildings detailed into these categories in the game. The buildings are categories according to their use and major categories of the game are People, Health, Food, Resources and Technology. Not all of the buildings are unlocked right from the start of the game. Our Frostpunk Buildings Guide details everything that you need to know about buildings and how to unlock them in Frostpunk. We have curated this Frostpunk Buildings Guide in which we have not only detailed all buildings but also detailed how you can unlock the locked buildings in the game so that you can easily unlock them and construct in your city. You must unlock these buildings first before you can actually build them in your city. Since you can construct a large number of buildings in the game, some of these buildings are not available to your right from the start of the game. To ensure the survival of your society, you will be required to build quite a lot of buildings in the game and thus it is important that you must have a thorough understanding of each and every building in the game. After nearly 1.5 years, Frostpunk is making its way on consoles and players will finally be able to try out this amazing society survival game set in a cold, post-apocalyptic world where you must ensure the survival of your society by any means. A ghost town, for example, is not a historical feature if it is still visible.In this Frostpunk Buildings Guide, we will guide you on all the buildings present in Frostpunk. The term makes no reference to the age, use, or any other aspect of the feature. Examples: a dried up lake, a destroyed building, a hill leveled by mining. Historical Features are physical or cultural features that are no longer visible on the landscape. ![]() Additions and/or corrections to the database are encouraged! Simple Add/Edit Procedure. ![]()
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